Topic 3.12 · Applications and Interpretation HL

The closest they ever get

Two boats. The obvious moment to check is t = 3.33, when one is level with where the other started, and the gap there is 3.33 km. The closest they ever actually get is 3.16 km, at t = 3.

t = 0.0
10.00distance apart
3.16the least it ever is
closingand now

The curve on the right is the gap against time. It has one lowest point, and that point is the answer.

Position, velocity, speed

Constant velocity motion is a vector equation of a line with the parameter renamed:

r = r0 + tv

and every word of 3.11 still applies. What is new is the names:

  1. r0 is where it starts, at t = 0.
  2. v is the velocity, a vector: direction and rate together.
  3. Speed is |v|, a scalar. For A, v = (3, 4) and the speed is 5. For B, v = (0, 3) and the speed is 3.

So "velocity" and "speed" are not interchangeable in a question. A boat travelling at (0, 3) has a speed of 3 and is going due north; a boat at (3, 4) has a speed of 5 and is heading on a bearing of 037°. Asking for speed and receiving a vector loses the mark, and so does the reverse.

The vector between the two objects is the whole method. A is at (3t, 4t) and B is at (10, 3t), so

AB = rB − rA = (10 − 3t,  −t)

One vector, written once, and every question about the pair is a question about it. The 4t and the 3t cancel in the second component, which is why the gap closes so slowly in y.

Finding the closest approach

Work with the square of the distance, because it has no square root in it and it is least exactly where the distance is:

|AB|² = (10 − 3t)² + t² = 100 − 60t + 9t² + t² = 10t² − 60t + 100

That is a quadratic in t, opening upwards, so its least value is at the vertex:

t = 60 / (2 × 10) = 3

and at t = 3 the squared distance is 90 − 180 + 100 = 10, so the distance itself is √10 = 3.16.

tABDistance apart
0(10, 0)10.00
1(7, −1)7.07
2(4, −2)4.47
3(1, −3)3.16
3.33(0, −3.33)3.33
4(−2, −4)4.47
5(−5, −5)7.07

Read the symmetry: 4.47 at t = 2 and again at t = 4, 7.07 at t = 1 and again at t = 5. A table symmetric about t = 3 can only have its minimum at t = 3, and that check takes no algebra at all.

Two wrong times that feel right.

  1. t = 3.33, when A is level with B's starting x-coordinate. The first component of AB is zero there, so it looks like a meeting. It is not: the second component is −3.33, and the total gap is 3.33, which is worse than 3.16.
  2. Where the two paths cross. A's path and B's path do intersect, at (10, 13.33), but A gets there at t = 3.33 and B at t = 4.44. Crossing paths is not a collision; it is two objects visiting the same place at different times.

The only reliable route is to write AB as a function of t and minimise its square.

Do they ever collide? Only if AB = 0 for some single value of t, which needs both components zero at the same time. Here 10 − 3t = 0 gives t = 3.33 and −t = 0 gives t = 0. Different times, so no collision, and the least gap of 3.16 is how close they come. A question asking "do they collide" is asking you to show the two values of t disagree, not to find a minimum.

The same thing in three dimensions

The method does not change, which is the reason for using vectors at all. Put the two boats in three dimensions, with B five units higher and neither of them changing height: A from the origin at (3, 4, 0) and B from (10, 0, 5) at (0, 3, 0). Then

AB = (10 − 3t,  −t,  5)

and the squared distance picks up a constant:

|AB|² = 10t² − 60t + 125

The 25 raises the whole quadratic and leaves the vertex where it was, so the closest approach is still at t = 3, and the least distance is √35 = 5.92. The gap runs 11.18, 8.66, 6.71, 5.92, 6.71, still symmetric about t = 3.

A separation that neither object can close never moves the time of closest approach, only the distance. That is worth knowing, because it means a three-dimensional question with one constant component is a two-dimensional question with a constant added at the end.

When the velocity changes

The sub-topic does not stop at constant velocity. If the velocity is a function of time, the two operations are calculus, componentwise:

v = dr/dt   and   r = ∫v dt

and speed is still |v|, which now changes as well. Take v = (2t, 3 − t) with the object starting at the origin. Integrating each component:

r = (t²,  3t − ½t²)

with no constants, because r(0) = 0. Then:

  1. At t = 3 it is at (9, 4.5), which is 10.06 from the origin.
  2. Its velocity there is (6, 0), so its speed is 6 and it is travelling due east at that instant.
  3. Its speed is least where |v|² = 5t² − 6t + 9 is least, at t = 0.6, giving a least speed of 2.68.

Notice that the method for the least speed is the one you just used for the least distance: write the square, find the vertex. The only thing that changed is which quantity is being minimised.

Distance travelled is not displacement. The displacement at t = 3 is (9, 4.5). The distance travelled is ∫|v| dt from 0 to 3, which is a different integral and is larger whenever the direction changes. A question asking "how far has it travelled" wants the second one, and on this course you would graph the speed and integrate it numerically.

On the GDC: minimising a distance

The quadratic vertex is quick by hand, but questions with a non-constant velocity give a distance function that is not quadratic, and then graphing it and reading the minimum is the only practical route. Learn it on the easy case.

When you may use it. Applications. A calculator is allowed in every paper, and reading a minimum off a graph is accepted working provided you state what you graphed. Write down the distance function before you type it.

TI-Nspire CX II

  1. In a Graphs page, enter f1(x)=√((10-3x)²+x²), using x for the time
  2. menu → Window / Zoom → Window Settings, x from 0 to 7, y from 0 to 12
  3. menu → Analyze Graph → Minimum, with bounds either side of the dip
  4. It reads (3, 3.16): the time and the distance in one go

Casio fx-CG50

  1. MENU → Graph, and enter Y1=√((10-3X)²+X²)
  2. SHIFT F3 V-Window: Xmin 0, Xmax 7, Ymin 0, Ymax 12, then F6 DRAW
  3. SHIFT F5 G-SOLVE → MIN
  4. It reads X=3, Y=3.16

The mark people lose. Graphing one component instead of the distance. Typing 10-3X and finding where it is zero gives 3.33, the wrong answer, and the graph looks perfectly sensible. The function to minimise is the length of AB, with both components inside the square root. Write AB = (10 − 3t, −t) on the page first and type from that, not from the question.

Your turn

1. Boat A has velocity (3, 4). Find its speed.

2. How far apart are the boats at t = 2? Give your answer to 2 decimal places.

3. At what time are they closest?

4. What is the least distance between them, to 2 decimal places?

5. The two paths cross at (10, 13.33). Why is that not where the boats are closest?

Question 5. Why is the crossing point of the paths not where the boats are closest?
Where the marks go

1 markAB as a function of t, both components.

1 markThe distance, or its square, as a function of t.

1 markThe minimising time.

1 markThe least distance, with units.

Four marks, and the first is the one the other three depend on. Write AB down before you do anything else, and write it as a column so neither component can go missing.

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